Form qobjectdefs.h, for a non-debug compilation. Comment on attachment [details] Patch Rejecting attachment [ details] from commit-queue. Failed to run. replace all uses of the Qt moc keywords in your sources with the corresponding Qt macros Q_SIGNALS (or Q_SIGNAL), Q_SLOTS (or Q_SLOT), and Q_EMIT. Signals and Slots · Small Example · Slots · Meta-Object Information.
Q_slots - Mindesthöhe kann
This signal is emitted immediately before the object obj is destroyed, and can not be blocked. QString This property holds the name of this object. By default, a signal is emitted for every connection you make; two signals are emitted for duplicate connections. We bake cookies in your browser for a better experience. All signals to and from the object are automatically disconnected, and any pending posted events for the object are removed from the event queue. A class is considered to inherit itself.
Every object has an objectName and its class name can be found via the corresponding metaObject see QMetaObject:: If the object is a widget, it will become a top-level window. It is advised to use the other form in new code. This macro tells Qt which interfaces the class implements. Returns a translated version of sourceText , optionally based on a disambiguation string and value of n for strings containing plurals; otherwise returns sourceText itself if no appropriate translated string is available. Submitted with commit 66bdd5fc1eddd by Jan Grulich to branch master. As soon as you perform a string, vector or list operation that behind the scene requires new or delete , the signals and slots overhead is only responsible for a very small proportion of the complete function call costs. Dynamic properties do not need to be declared at compile-time, yet they provide the same advantages as static properties and are manipulated using the same API - using property to read them and setProperty to write them. You also need to run the Meta Object Compiler on the source file. Window ; int normalProperty ; int newProperty ; public slots: You cannot disconnect signals from more than one object in a single call. Event processing will continue in the targetThread.